Since their introduction, Hypercharges have completely redefined the meta in Brawl Stars. These powerful abilities, unlocked at Power Level 11, provide a temporary but massive boost to a Brawler’s speed, damage, and shield, while also adding a unique "super-effect" to their Super ability. Because they cost 5,000 coins, choosing which one to buy first is a critical decision for any player.

Not all Hypercharges are created equal. Some can wipe an entire team in seconds, while others feel barely different from a standard Super. In this guide, we rank the best Hypercharges in the current meta, moving from the game-breaking S-Tier down to the underwhelming C-Tier. Whether you are a competitive Power League player or a casual Trophy pusher, this ranking will help you spend your resources wisely.

Table of Contents

What Makes a Hypercharge "Best"?

When evaluating a Hypercharge, we look at three main factors: Stat Boosts, Super Enhancement, and Charge Rate. Some Brawlers can charge their Hypercharge twice in a single match, while others struggle to get it even once. The best Hypercharges are those that provide a "team-wipe" potential or a guaranteed objective win (like massive safe damage in Heist).

A great Hypercharge doesn't just make the Brawler stronger; it fundamentally changes how the opponents have to play. If the enemy sees a Hypercharged Fang or Edgar, they are forced to retreat, giving you instant map control. That psychological pressure is a huge part of why certain Hypercharges rank so high.

S-Tier: The Game Changers (Must-Haves)

These are the Hypercharges that define the current meta. If you have these Brawlers at Level 11, these should be your top priority for purchase.

1. Edgar (Burst)

Edgar’s Hypercharge is terrifying because it solves his biggest weakness: the recharge rate. During his Hypercharge, his Super and reload speeds are greatly increased. This allows him to jump, get a kill, and have another jump ready almost immediately. In Heist and Solo Showdown, a Hypercharged Edgar is often an unstoppable force.

2. Sandy (Swift Sands)

Sandy’s Hypercharge makes his Sandstorm even more oppressive. Not only does it hide his team, but it also now slows down enemies caught inside and gives Sandy a significant speed boost. In control modes like Hot Zone or Gem Grab, this Hypercharge effectively wins the game for 10 seconds, as the enemy cannot enter the zone without being easily picked off.

3. Fang (Dragon Kick)

Despite several nerfs, Fang’s Hypercharge remains top-tier. His Super can now travel through walls, and as he dashes, he leaves behind popcorn that deals extra damage. The ability to ignore terrain makes it impossible for low-health Brawlers to hide from him. A well-timed Fang Hypercharge can result in a "Team Wipe" in under three seconds.

4. Leon (Liminal)

Leon was already a strong Assassin, but his Hypercharge makes him a nightmare. While invisible during his Hypercharged Super, Leon can attack without revealing himself. This removes the one counterplay players had against him. It allows him to stay invisible while picking off multiple targets in rapid succession.

A-Tier: Highly Impactful and Consistent

A-Tier Hypercharges are incredibly strong and will win you many interactions, but they may require a bit more skill or specific timing compared to S-Tier.

1. Spike (Blooming)

Spike’s Hypercharge increases the area of effect of his Super significantly. Given that Spike already deals massive damage and slows enemies, making the "slow zone" larger makes it nearly impossible for enemies to escape his spikes. It is perfect for stopping a push in Brawl Ball.

2. Crow (Utility Knife)

Crow’s Hypercharge causes his Super daggers to be larger and return to him, similar to Carl’s attack. If Crow jumps directly onto a large target (like the Heist safe or a high-HP Frank), the damage is astronomical. It turns Crow from a "poke" Brawler into a high-burst Assassin.

3. Max (Unlimited Energy)

Max’s Hypercharge boosts the speed of her entire team and grants everyone infinite ammo for a short duration. In a coordinated team, this is arguably S-Tier. It allows your teammates to spam high-damage projectiles without fear of running out of shots, overwhelming the enemy defense instantly.

4. Gene (Hyper Hand)

Gene’s Hypercharge allows his Hand to split into three. This drastically increases the chance of hitting a pull. In high-level play, a single pull usually results in a kill, so three hands make Gene a massive threat on the battlefield, especially in Gem Grab.

B-Tier: Strong but Situational

These Hypercharges are good to have, but they don't always result in a game-winning play. They are often map-dependent or easy for skilled players to dodge.

1. Colt (Dual Wield)

Colt’s Hypercharge makes his Super bullets wider. While this sounds great, Colt is still limited by his straight-line firing. If the enemy has good movement, they can still dodge the Super. However, against stationary targets or in narrow corridors, it is very powerful.

2. Jessie (Scrappy 2.0)

Jessie’s turret, Scrappy, gets a massive HP and damage boost. It becomes a "third teammate" that is very hard to take down. It’s excellent in Heist, but in other modes, enemies can simply stay out of the turret’s range until the Hypercharge wears off.

3. Dynamike (Boomer)

Dynamike’s Super now spawns several smaller bombs after the initial explosion. While the damage is high, Dynamike is still a glass cannon. If he gets jumped on before he can throw the Super, the Hypercharge is wasted. It is very effective in lower ranks where players don't dodge as well.

4. Buzz (Buzzsaw)

Buzz can now use his Super repeatedly during the Hypercharge duration, provided he hits a wall or an enemy. It allows for incredible mobility, but it requires the player to be very precise with their hooks. If you miss one hook, the Hypercharge chain ends.

C-Tier: Underwhelming and In Need of a Buff

These are the Hypercharges that currently feel like a poor investment for your 5,000 coins. They either offer very little utility or are on Brawlers who struggle to charge them.

1. Pearl (Pyrolytic)

Pearl’s Hypercharge leaves a burning area on the ground after her Super. The problem is that Pearl is a long-range Brawler; her Super is usually used to knock enemies away from her. Leaving a fire ring at her feet doesn't help her finish off enemies that are now far away.

2. Mico (Sound Check)

Mico’s Super already takes a long time to land. His Hypercharge adds a stun when he lands, but the timing is so predictable that most players can use a gadget or dash to avoid it entirely. Given how long it takes Mico to charge his Hypercharge, the reward isn't high enough.

3. Charlie (Spiders)

After several nerfs to Charlie’s base kit, her Hypercharge (which spawns extra spiders) just doesn't feel impactful anymore. The spiders are easily cleared by many Brawlers with piercing attacks, making the "Super effect" feel wasted in many matchups.

4. Belle (Magnetic)

Belle’s Hypercharge makes her Super home in on targets. While hitting the Super is good, Belle’s Super only affects one person. Compared to Sandy or Max, who buff the whole team or control the whole map, Belle’s Hypercharge feels very "small" in scale.

How to Maximize Your Hypercharge Utility

Owning a top-tier Hypercharge is only half the battle. You need to know when to use it. Here are some pro tips:

  • Don't Panic Press: Many players activate Hypercharge as soon as they get it. Wait for the right moment—like when the enemy team is grouped up or when you are about to make a push for the Gem mine.
  • Stack with Super: A Hypercharge is almost always wasted if you don't have your Super ready. Ensure your Super is 100% charged (or very close) before hitting the Hypercharge button.
  • Use the Stat Boost: Sometimes, you don't even need the "Super effect." The 20-30% shield and speed boost can be used just to survive a dangerous situation or to carry a Brawl Ball into the goal.
  • Combo with Teammates: If you are playing with friends, try to activate Hypercharges together. A Hypercharged Max combined with a Hypercharged Tank is nearly impossible to stop.

Conclusion: Which One Should You Buy First?

If you are looking for the absolute best value for your coins, Sandy, Edgar, and Fang are currently the kings of Hypercharge. They provide the most "automatic" value and can turn a losing game into a victory with a single button press.

However, the meta in Brawl Stars is always shifting. Supercell frequently buffs and nerfs these abilities. Before buying, check to see if a new balance patch has been released. Regardless of the rankings, the best Hypercharge is ultimately the one for the Brawler you enjoy playing the most. Happy brawling!.