To survive in Tekken, you need to master the Holy Trinity of Defense: Blocking, Movement, and Punishment. In this guide, we will break these down simply so you can stop taking damage and start winning matches.
1. The Art of Blocking
Blocking is your first line of defense. Unlike 2D fighters (like Street Fighter) where you hold 'Back' to block, Tekken is a 3D game with different heights of attacks.
High, Mid, and Low Attacks
You need to know how to guard against the three types of moves:
- High Attacks: Can be blocked standing OR ducked under.
- Mid Attacks: Must be blocked standing. If you duck, you will get hit.
- Low Attacks: Must be blocked crouching (Down/Back). If you stand, you get hit.
Neutral Guard vs. Active Guard
This is a mistake many beginners make. If you let go of the controller, your character will automatically block some high and mid attacks. This is called "Neutral Guard." Do not rely on this.
2. Sidestepping (3D Movement)
Since Tekken is a 3D game, you don't just move left and right—you move into the background and foreground. This is called Sidestepping.
When to Sidestep
You perform a sidestep by tapping Up (u) or Down (d) quickly. You use this to dodge "Linear" moves—attacks that go in a straight line, like a jab or a spear tackle.
If you time it right, the opponent's attack will whiff (miss) completely, leaving them wide open for a combo from the side or back.
The "Weak Side" Rule
Every character in Tekken is slightly weaker to one side. For example, Kazuya is generally weak to your Left (his right). If you are struggling against a specific character, Google "Tekken 8 [Character Name] weak side" to know which way to step.
3. Punishment: Making Them Pay
Defense is useless if you don't hurt them for their mistakes. This concept is called Punishment. When an opponent uses a risky move and you block it, they are "minus frames," meaning they cannot move for a split second. This is your guaranteed chance to hit them.
Block Punishment
There are generally two types of punishment you need to learn immediately:
- 10-Frame Punish (The Jab): If they use a slightly unsafe move, hit them with 1, 2 (Left Punch, Right Punch). It is fast, free damage.
- 15-Frame Punish (The Launcher): If they use a very unsafe move (like a sweep or a big uppercut) and you block it, do not just jab. Use your Launcher (usually u/f+4 or d/f+2) to start a full combo.
Whiff Punishment
This is the most satisfying feeling in Tekken. If you use your movement (Backdash or Sidestep) to make the opponent swing at the air and miss, they are wide open. Wait for them to miss, and immediately launch them.
Summary
Defense takes patience. Next time you play, focus on these three steps:
- Block by holding Back, not by letting go of the controller.
- Sidestep only when you predict a straight-line attack.
- Punish immediately after blocking a big move.
Master these basics, and you will find yourself ranking up faster than ever before!

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