Tekken Tag Tournament, released in arcades in 1999 and for the PlayStation 2 in 2000, is a special spin-off in the Tekken series. It deviated from the traditional one-on-one fighting format by introducing tag-team gameplay, where players could switch between two fighters during a match. The game served as a celebration of the Tekken franchise, featuring characters from across previous games, all while delivering unique and dynamic team-based combat.
Overview:
- Platforms: Arcade, PlayStation 2, PlayStation 3 (via Tekken Hybrid), Wii U (as Tekken Tag Tournament 2)
- Genre: 3D Fighting Game (Tag Team)
- Developer: Namco
- Release Dates:
- Arcade: 1999
- PlayStation 2: March 2000 (Japan), October 2000 (North America), November 2000 (Europe)
Story:
Unlike the main entries in the Tekken series, Tekken Tag Tournament doesn’t follow a canonical storyline. Instead, it’s a non-canon installment created as a dream match, allowing players to pit characters from different timelines against each other. As such, Tekken Tag Tournament features characters from Tekken, Tekken 2, and Tekken 3, including characters that were supposedly dead or missing in action in the main timeline.
The absence of a dedicated narrative allowed for more freedom in the roster, giving fans the chance to play as their favorite fighters from across the series without being bound to the constraints of the ongoing Mishima family saga.
Gameplay & Mechanics:
The most significant gameplay innovation in Tekken Tag Tournament is the tag-team system, which altered how players approached combat and strategy.
Key Features and Mechanics:
Tag-Team Combat:
- Players choose two characters to form a team and can switch between them during a match by pressing the tag button. The ability to switch characters mid-fight added a strategic layer to the gameplay, as players needed to manage both their fighters’ health and use their abilities in tandem.
- Tagging in a character could be done offensively or defensively. For instance, players could tag mid-combo to extend damage or tag out a fighter to save them from being knocked out.
- The round ends when one character on the team is knocked out, meaning players need to carefully balance their team members’ health and stamina to avoid a loss.
Tag Combos:
- Tekken Tag Tournament introduced tag combos, where players could perform specialized moves and combos that involved both characters. These moves were flashy, dealt significant damage, and often involved one fighter launching an opponent into the air while the other delivered a finishing blow.
- Mastering tag combos was essential for players to dominate in competitive play, as they required precise timing and knowledge of each character’s move set.
Tag Throws:
- The game also introduced tag throws, where two characters could team up to perform a devastating two-person grab move. These throws were character-specific and added an extra layer of variety to the gameplay.
Team Synergy:
- Some characters had natural synergy due to their relationship or fighting style, allowing for more fluid tag combos and interactions. For instance, characters with familial ties, like Jin and Kazuya or Paul and Law, would have more coordinated team attacks.
- Although this didn’t heavily affect the balance of the game, it encouraged players to experiment with different team compositions and find the best character pairings for their playstyle.
Movement and Combat:
- Tekken Tag Tournament retained the fast, fluid, 3D movement from Tekken 3, including sidestepping, juggle combos, and counters. The core combat mechanics remained largely the same, meaning players of Tekken 3 could easily transition into Tag Tournament while learning the new tag dynamics.
- The game felt smoother, faster, and more responsive than earlier titles, largely thanks to being built for arcade systems and the PlayStation 2’s more powerful hardware.
Character Roster:
- One of the highlights of Tekken Tag Tournament was its massive roster, which included nearly every character from the first three games. With 34 playable characters in the arcade version and 39 characters in the PlayStation 2 version, it offered the most comprehensive lineup of fighters in the series at the time.
- The characters retained their unique fighting styles and move sets from previous games but were updated with new moves and animations, making them feel fresh even for longtime fans of the series.
Notable Returning Characters:
- Kazuya Mishima: Despite being dead in the main storyline, Kazuya returned in Tekken Tag Tournament due to its non-canon nature. Fans welcomed his return, as Kazuya had been absent since Tekken 2.
- Jun Kazama: Similar to Kazuya, Jun returned to the roster, giving players another chance to use her elegant, defensive fighting style.
- Ogre and True Ogre: The final bosses of Tekken 3 returned as playable characters in the game.
- Other popular characters like Jin Kazama, Paul Phoenix, Yoshimitsu, Heihachi Mishima, Hwoarang, King, and Nina Williams also made their appearance, alongside a vast array of fan favorites.
Game Modes:
Arcade Mode:
- The main mode where players battle through a series of opponents leading up to a final boss battle with Unknown, a mysterious new character created specifically for Tekken Tag Tournament.
- Each character had their own ending cinematic upon completing Arcade Mode, adding replay value as players sought to see all the different outcomes.
Versus Mode:
- The standard two-player mode, where players could battle against each other in tag-team matches. This mode was the most popular among fans, especially for competitive play.
Team Battle Mode:
- A mode where players could choose up to eight characters to form a team and face off against another player or the AI. Teams would battle until one side’s roster was entirely eliminated, making it an endurance test for players.
Time Attack & Survival Modes:
- Time Attack allowed players to see how quickly they could clear a set of opponents, while Survival Mode tested how long they could last against endless waves of enemies with only a single life bar shared between their two fighters.
Practice Mode:
- The training mode in Tekken Tag Tournament was highly detailed, allowing players to hone their skills with specific characters and practice tag combos. It featured a full move list, making it an essential tool for learning advanced techniques.
Tekken Bowl Mode:
- A quirky and beloved mini-game, Tekken Bowl was a bowling simulation using the Tekken characters. Each fighter had different bowling stats, and the mode became a fun distraction from the standard fighting gameplay. It was a fan favorite due to its humor and simplicity.
Graphics and Sound:
Graphics:
- Tekken Tag Tournament was one of the first games released on the PlayStation 2, and it showcased the power of the new hardware. The character models were significantly more detailed than in Tekken 3, with smoother animations and more realistic textures.
- The stages were colorful and varied, featuring interactive elements like breakable walls and dynamic lighting. The transition to a more powerful system allowed for bigger, more visually appealing arenas.
Sound:
- The soundtrack of Tekken Tag Tournament was upbeat and diverse, mixing techno, rock, and electronic music to fit the fast-paced action of the fights. The sound effects, particularly the impact of hits and special moves, felt satisfying and powerful.
- Character voice lines and taunts were more pronounced and distinctive compared to earlier titles, contributing to each fighter’s personality and flair.
Reception:
Critical Acclaim:
- Tekken Tag Tournament received high praise from both fans and critics, particularly for its tag-team mechanics, which introduced a fresh dynamic to the franchise. The combination of fast, responsive combat and deep strategy made it a hit both in arcades and on the PlayStation 2.
- The large roster, diverse gameplay modes, and polished presentation were frequently highlighted as the game’s strongest points.
- The PlayStation 2 version received accolades as one of the best early titles on the system, with IGN giving it a 9.4/10, praising its fast, fluid gameplay, depth, and fun factor. GameSpot awarded it a 9.6/10, noting its impressive graphics and the sheer amount of content it offered.
Sales:
- Tekken Tag Tournament was a commercial success, selling over 4 million copies worldwide on the PlayStation 2. It became one of the best-selling games on the platform and cemented Tekken as a flagship franchise for Namco.
Conclusion:
Tekken Tag Tournament was a major step forward for the Tekken series and the 3D fighting genre as a whole. Its tag-team system, fast-paced and fluid gameplay, and massive character roster made it a fan favorite and a staple in competitive fighting games. Though it didn’t advance the main storyline of the Tekken series, it more than made up for that with its innovative mechanics and celebratory feel, making it a beloved entry in the franchise’s history.
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